Deprecated: Assigning the return value of new by reference is deprecated in /home/cjrgam5/public_html/wordpress/wp-settings.php on line 520

Deprecated: Assigning the return value of new by reference is deprecated in /home/cjrgam5/public_html/wordpress/wp-settings.php on line 535

Deprecated: Assigning the return value of new by reference is deprecated in /home/cjrgam5/public_html/wordpress/wp-settings.php on line 542

Deprecated: Assigning the return value of new by reference is deprecated in /home/cjrgam5/public_html/wordpress/wp-settings.php on line 578

Deprecated: Function set_magic_quotes_runtime() is deprecated in /home/cjrgam5/public_html/wordpress/wp-settings.php on line 18
CJR Gaming | iPhone Games and Development

Essentials

Meta

Pages

Categories

Archive for the "WebJoust" Category

Nearing Update

Today I spent the day fixing up code and getting closer to completion. I made it so that I can submit challenges, receive challenges, and submit responses. I am nearly done with the code to take a response and produce a challenge result. After that the only things left to do are to receive the [...]

Menus

Tonight, I have been working on the Menu system for the game. I’m all the way to the the point where challenges are waiting to be issued. I just need to complete the views for challenging an opponent by name/email or find a previous opponent to challenge. Once I’m done with that, its a matter [...]

Profile/Previous Opponent Selector

The previous opponent/profile selector has been coded. Now i have the ability to allow multiple profiles and pick which you are using and you will also be able to pick from previous opponents with it.
All in all it was a good day of programming. The Packets are all coded and just need the rest of [...]

Profiles save

Tonight I set out to save profiles using Core Data. That is now a success. Created profiles are now saved to the iPhone. The next big step is to be able to select a profile and begin the ability to issue a challenge.
I already have the 4 messages ready to go to send challenges, receive [...]

Slowly working

Its been a horrible week. I have not had any focus left after work to work on my game until today. Today I was able to get the profile creation screen more robust. It alerts you when there was a problem with the submission and it doesn’t let you submit unless all the fields are [...]

Loss Screen complete

Today the loss screen was completed. Still looking for an idea for the win screen. The webservices for challenges was designed today. A few modifications to what I wrote for the Profile creation and it’ll be adapted for all service oriented calls. The harder part is passing the data back from the webservice and parsing [...]

Profiles

Well the code to create Profiles is just about 100% complete. The only thing left is to store the profile back on the iPhone/iPod to allow profile selection when issuing a challenge. There is a selection to allow notification by email when challenges are received.
Next a win/loss screen is being worked on. This will also [...]

WebJoust releases

Well, its official. WebJoust is now available in the app store. Currently I am working on a winner screen, profiles, and challenges. Profiles will be coded this weekend. If i can spend enough time on some graphics, I’ll also have a Winner’s Circle up and running. From there challenges will become available.
Another idea hot off [...]

Bug Fixes and a minor graphic update

While testing WebJoust I ran across a couple simple bugs. The player health wasn’t updating properly as the fight went on and if you hit replay when a player is knocked off, the player rotation wasn’t reset before replaying.
A minor graphic update was done. I acquired a tablet and redrew the jouster to look more [...]

WebJoust

WebJoust is now waiting in review. Development continues anyway.
Currently we are working on getting profiles created. These will be the basis for the online competition. Giving our users a name so that they can be added to leader boards and stats tracked from wins and win/loss ratio.
Future enhancements are slowly being listed. After profiles we [...]