I have nearly finished the profile selection screen which allows you to pick which profile you will use to duel with. The only things missing are the buttons to select, add, or delete a profile.
The last thing to cover after this is the challenge response and results screens. Both will likely be table views with the ability to accept/decline a challenge and store, view, delete results that you have on the device.
So, thats 1 scene nearly done, 2 scenes to write from scratch, and 4 screens to wire up. Then i can begin testing the web server with challenges. I’m pushing hard to get something visible done. Stay Tuned!
]]>All in all it was a good day of programming. The Packets are all coded and just need the rest of the UI built to post themselves to the web server. Tomorrow’s task will be to finish up the menu systems as much as possible. I have 4 screens to build and 1 screen to revamp and the menu system will be ready. After that i can test the web server for challenges and we can get this update out the door.
]]>I already have the 4 messages ready to go to send challenges, receive challenges, send responses and receive results. The parsers are almost ready on the receive portions. Once those are done, its on to the web server to get the data, process it, and issue the responses, send emails, etc.
]]>I am working on the designs for transferring profiles for those who buy new phones or ipods and need to migrate their profile to the new machine.
I have a couple of ideas for how challenging is going to work. The first is to put it into a table and the next person to hit it will be challenged. The second is to pick someone at your level and submit the challenge to them. The third is for those times where no one else is challenging and would send the challenge to a “bot” who would fight. I like the second the most. Fortunately this can be changed at whim because it will be a part of the web server, not the application code.
Tomorrow i will devote myself to getting SQLite done and saving the profiles. If i can focus on that long enough, I’ll also work on the management screen to delete the profile.
]]>A friend suggested that I may want to add an “honor” system to the game to keep track of good players instead of a win/loss ratio. I think its a good idea, i just need to work on it. Katsuro - Path of Honor, a web game, seems to have a logical ladder, but i don’t like that you have to be playing all the time to keep up. Maybe a modification of that system with limits to the number of challenges or positions of change in a particular time period. Maybe not.
Tonight, a win screen and then polishing up the profile screen and implementing them.
Still on track for an update put in this weekend for a full challenge system with profiles.
]]>I do wonder if i start the update process now and in 2 weeks submit a different executable, if it resets my spot in the queue or if i can get the updates in all at once. Guess I’ll find out because it’ll take the same amount of time no matter what I do.
Current TODO List for next update:
Next a win/loss screen is being worked on. This will also serve to notify the user how much they have won when challenges are implemented as well as their current win/loss ratio.
The initial design for challenges is complete. There will be random challenges and challenges by name enabled when it is complete. These features will be in the first update.
]]>Another idea hot off the iron board:
Something simple, like a shield, some medieval colors, and various images such as stars, crosses, and if they can be managed, animals. Fun stuff.
]]>A minor graphic update was done. I acquired a tablet and redrew the jouster to look more like a real jouster rather than a leather armored rider.
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