Refactoring
Last night I completed the refactoring of the current code base for WebJoust. It is now much more easily maintained. This also allows me to quickly add new WebService messages so the new challenge system can be coded much more quickly.
A friend suggested that I may want to add an “honor” system to the game to keep track of good players instead of a win/loss ratio. I think its a good idea, i just need to work on it. Katsuro - Path of Honor, a web game, seems to have a logical ladder, but i don’t like that you have to be playing all the time to keep up. Maybe a modification of that system with limits to the number of challenges or positions of change in a particular time period. Maybe not.
Tonight, a win screen and then polishing up the profile screen and implementing them.
Still on track for an update put in this weekend for a full challenge system with profiles.