Slowly working
Its been a horrible week. I have not had any focus left after work to work on my game until today. Today I was able to get the profile creation screen more robust. It alerts you when there was a problem with the submission and it doesn’t let you submit unless all the fields are filled in. I’m now reading up on SQLite to store the profiles and working on instituting a 3 profile restriction. I will also be making a screen to delete profiles. This will completely wipe the profile and all its equipment, etc.
I am working on the designs for transferring profiles for those who buy new phones or ipods and need to migrate their profile to the new machine.
I have a couple of ideas for how challenging is going to work. The first is to put it into a table and the next person to hit it will be challenged. The second is to pick someone at your level and submit the challenge to them. The third is for those times where no one else is challenging and would send the challenge to a “bot” who would fight. I like the second the most. Fortunately this can be changed at whim because it will be a part of the web server, not the application code.
Tomorrow i will devote myself to getting SQLite done and saving the profiles. If i can focus on that long enough, I’ll also work on the management screen to delete the profile.